Into Space 2 is the sequel from the same-named launching game developed by Barbarian Games, and with every sequel comes a dreaded question: in what way does it improve upon the original?
Weird-ass scientist? Check. |
The objective in this game is quite simple, after you successfully
launched your rocket into the moon, you now have to repeat the feat only
further away - to Mars. With the game all set-up, the gameplay mechanics are
pretty much the same to every other launching game, you perform a launch each
day, and with your profits you move to the upgrade menu, and so on and so on
until you reach your goal.
What this game manages to do with the genra - besides some minor
additions to the main gameplay, such as the launch having two phases, one for
each part of the rocket - is to bring some much needed new ideas to refresh the
entire scenery. However, the biggest achievement of this game is also its
downfall.
To infinity, and beyond. |
Thankfully the developer included the option for the player to skip these missions by buying them with in-game currency, and unfortunately, both for the boredom of most of them as well as sometimes crazy difficulty, I found myself buying all of them.
Not only that, I felt the game was somehow to long. I know this is a controversial thing to say, but many games in this genra fight to try and keep the grind at least interesting, but Into Space 2 falls flat in the long term play.
Oh hells yeah! Upgradin' ma rockit. |
Game Rating: 8/10
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